Create #54: Power Beyond Belief
Announcements/Offers
100 Day Challenge
September 22nd is an important date as it marks the 100 day countdown of 2008. With that in mind, I wanted to share with you a unique opportunity called the 100 Day Finish Strong Challenge.
Gary Ryan Blair, otherwise known as The Goals Guy has put together what I believe to be the most comprehensive approach to goal setting and performance enhancement.
The 100 Day Finish Strong Challenge is a structured performance improvement program where challengers
compete against themselves to achieve a number of challenging goals and finish the year strong.
Visit: The 100 Day Challenge
What are they Saying about ‘Explode Your Practice’?
“David, thanks so much for creating Explode Your Practice™. I’ve listened to all the libraries, and my coaching practice is booming as a result!I have:
Daniel Midson-Short |
“I have already listened to at least 6 hours and my ability to open my practice has been accelerated by at least 3-6 months. Hearing David’s real life advice to coaches has made a huge difference for me.
Oregon, USA
jcrowell @ bendcable.com
Get your ‘Explode Your Practice’ CD set at:
2. FEATURE: Power Beyond Belief
*NOTE: This is a long one and worth it… So feel free to print it out for a time when you have 10 minutes.
When was the last time you gave thanks for being top of the food chain?
Seriously – have you ever felt grateful that you’re not something that gets chomped up by other species without notice? (pretty much).
More than that – we live on average for about 75 years – pretty good. Would you trade with a random species?
So I’ve only been talking for 30 seconds, and we’re already clear that we’ve got it pretty good. Wouldn’t you agree?
Have you considered life as a video game? If this was a video game, we got a pretty good species, or race, or role, or avatar.
You’re actually playing one now…did you know? It’s true, you’re playing one huge video game right now.
Some programmers got together, and decided to do something different.
A kick ass video game.
Brad said “Well – first let’s give them motion. 3 dimensions.”
“What’s a dimension?”
“I’ll show you when I’m finished.”
“Let’s let them move upwards too.”
“No way – there’s air. People are too heavy.”
“But I’ve got this idea for something called technology. Let’s allow them to move matter, and combine it, and use something called chemical reactions and laws of physics. If they want it enough, they can even move upwards through air.”
“Oh sure – then you’ll want them to escape the planet.”
“Don’t be stupid – I’m not that crazy.”
“But with technology, they’ll be able to make light themselves. And heat, and cold. And to move faster, or slower.”
“Alright Bill – I don’t get it but mock it up and I’ll take a look.”
“I’m making Sight!” says Jim. He goes off and smokes a doobie and returns. “And I want it in colour.”
“What’s that?”
“I just made it up.” “OK whatever.”
“And touch – sensation. Let’s have things FEEL good to this ‘skin’ Brad made.”
“Oh I know! Let’s make living easy. That thing Jenny made….a heart….let’s have it beat automatically. And all they need is a tiny bit of fuel…..oh yeah, food….to keep living. So that almost everyone will have survival handled. The rest can all be entertainment. And this is a little crazy, but we’ll even make air and water free…..dead easy.”
This way if they want to just live, just exist, they can do it easily…..the rest might take a little effort.”
“Wait,” Jenny says. You’ve got everything as positive. No negative emotions. No negative touch experience. What kind of video game will this be? Who will play it? We have to have penalties. Pain. Sadness, etc. So friends watching can go ‘Oh no, sadness dude. Ouch.’ Or ‘Dude – happiness points, alright!’ How will they celebrate if everything is good?”
“And – let’s add significance. Seriousness. Of course there will have to be unpredictable events – like dying early.”
“Oh, I have that handled. Plague, buses….and I’m working on something called tobacco. Sometimes they’ll have to pay attention.”
“Hey, wait guys – let’s REALLY add value. Instead of just a 1 hour game, or even 24 hours like we gave the butterflies, let’s get a little freaky? You wanna? Let’s give them 75 x 365 x 24 = 657,000 hours if they play really well, and options to extend.”
“Woah….”
One of the guys is smoking some Jamaican Monkey hash in a huge bong and starts laughing…..”What?” they say. “Smell,” he says through fits of laughter. That adds another couple of weeks to the programming project.
Some guy gets creative and throws in cultures, trees and rivers, poetry, astronomy and an entire universe for bonus contemplation.
The hippy programmer shows up and says, “What about consciousness?” “Huh?” “Well….what point of view will you give them? That everything happens to them? They are at the mercy of events? Nothing is within their control? Some will even call it fate?”
“No way – let’s make them see themselves as God. Let’s have them realize that because the game doesn’t actually ‘exist’, that they can only experience everything through their perceptions/senses, and they control their perceptions/senses, that they really are creating their own universe! Let’s give them responsibility so they see that every action ripples out and creates the world around them, even their attitude and emotions.”
“I’ve got it,” says Jenny quietly. “Let’s create the best damn video game ever created. I mean blow the charts. Let’s let them choose! Give people the ability to choose their level of consciousness and switch between. They can play the whole game in victim mode and be at the effect of the universe, or the related but different fate mode where they still have no control but accept and enjoy it all, or they can ramp it up to God mode where they see how everything they do creates their personal world, and can feel responsible for everything. They can even switch between levels of consciousness any time they want, unlimited times, with no penalty. Using all modes to get the maximum value from the game.”
* * *
So – how’s this video game for you? How’s your appreciation for the game you’re playing right now?
BETA TESTERS
They pulled in all the beta testers that were finished testing google products. And one woman kept producing record scores. They brought her in for debriefing, and she had some interesting things to say:
1) I found out in my 70th game, that if I’m nicer to people, and get more interested in having their lives be better, that the game gets more fun. It’s easier, and I get way more stuff at the same time.
(Did anyone program that? Who’s fault? Must be some glitch.)
2) I discovered I don’t even always have to create stuff myself – or at least with my hands. Sometimes I just send electrical impulses to my vocal chords, and speak those things you created called words. And they move people around me to do things. In one game I took a lover who wanted me to be happy. When I mentioned I wanted a house, he built me one. It was amazing – I spoke, and there was a house. In a way, it was like I was using something from one of your old games called magic.
3) In one life time I wanted a whole string of buildings that would pamper the senses with fragrances and touch and sound. And I didn’t even need to cut the wood and make the buildings. Many of them I never saw. I simply used the vocal chords again, and the attitude function, and soon enough people wanted the same thing that we all jumped in together and it happened. I don’t fully understand this way of creating things without actually doing it myself, but this is how I achieved such massive scores in just one life time.
4) In many games I was able to get what I wanted through a strange exchange. I would do things for people and they gave me something called money. Then, whenever I felt like something – to move to another location, or to gain sustenance (that eating module), or have any of the 5 main sensations, I would pull out this money and it would just happen – again like magic. For example, if I wanted to go to a village in France, I didn’t have to make a boat and sail there – someone else would do it for me if I just created enough money. If I wanted to eat a delicacy that took complex machines and hundreds of hours to prepare, I simply pulled out some money and I could have it instantly. Are you sure you didn’t put magic into this game?
(Did we? Jenny? Brad? Damn….another glitch?)
So it seemed there are strategies available in the game that the makers didn’t even plan. It’s possible in this video game to actually create things. To cause matter to move within three dimensions to combine in extraordinary ways – often without moving your hands, and sometimes with no more than desiring it (a definite glitch in the program but one we can take advantage of). Even to enjoy combinations of matter you had nothing to do with (such as a fig).
(As I am writing this, someone walks up to me and offers me figs. As I delight in the sweet taste and texture, I think, ‘How did this happen? What atoms and molecules were brought together and combined, and it such an infinitely complex process that I could never replicate? And not only did I not grow it (nature did that), or even plant and harvest it, but I didn’t even climb the fig tree and move them through space. This miracle too complex to program simply appeared in my hand.
I did have to move the fig to my mouth though – perhaps that can be addresses in a future release of the game….”)
The game World of WarCraft cost $75 million to make.
Can you imagine the budget that went into the one you’re playing? With this kind of pixilation? Color? Options? Landscape data? Can you imagine how many CD Roms you would need to load this game?
So – you’re playing the best game imaginable.
BUT….we often forget it’s a game. Or is it: AND….we often forget it’s a game….which makes it more real and more exciting?
I haven’t even mentioned the function that allows us to create life! Or to feel love. Or to contribute to the planet. Or to jump hurtling out of a plane and live. Or to see a star light-years away as it existed thousands if not millions of years ago. Or to take a breath, and the millions of chemical reactions happening in the body without thought. Or Ben and Jerry’s ice cream.
So how’s this video game we’ve got? What do you think now about this game of life?
POST IT ON THE BLOG
Consider that you may just be playing the best game there is, and that in this game, you have been given power beyond belief.
(Whether you have all the power, or it happens to you, doesn’t really matter. You can still enjoy the video game. But beta testers report that their thoughts and emotions and attitudes and actions made an amazing difference in the world around them and their scores in the game. I’m just reporting the facts, you decide.)
Given that – there’s just one thing to do…
***
Action
Work out the moves you’ll make in this game of life.
POST ON THE BLOG about the moves you’re making next, and what you could do to have a better time in the game – maybe even get a higher score.
* * * *
Enjoy!
P.S. Got a comment on this article? Add it to the blog
3. The Personal Touch
Life continues to move pretty fast (which is good when you’re not in the best place to start with!)
Did the Byron Katie 9 day school for The Work in Florida. Changed my life; lots of shifts and insights, but mainly happiness and peace. In the middle of 28 days with Katie – TurnAround House Sep 3-30 in Ojai. I don’t seem attached to money, business, what people think…actually a lot of things since the school.
Left on a short trip, and….um….haven’t gone back yet. 4 days has turned into 20 which is now looking like it might be 90 days. Lucky my business is mobile. LOVING Calgary – the people, the weather, the mountains, and feel tempted to move here.
Then did Harbin Hot Springs Aug 15-25, a speakers and authors conference in the NAPA valley, my 40th birthday on August 27, and then Mill Valley (SF) until Sep 1st.
When I get out of the TurnAround House I will have a week in
LA to catch up with friends (and do yet another course), and then onto Australia.
Did my first retreat with the Transformational Leadership Council, which was wonderful. Feels like I’ve found a new family. And – I’ve nailed circular breathing, and love my new collapsable didgeridoo made from a vacuum cleaner. (Stay tuned for the sound track!)
Love David
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